Work
Game Design Projects
Wyvern Warriors
Third-person aerial combat game in Early Access on Steam, built by Fireborn Studio. Focused on gameplay programming and tutorialization for flight, combat, and multitasking.
Role: Gameplay Programmer, Tutorialization
Fall 2025Mechanisoul
Hack n' slash roguelite built in Unity 6 with a ten to fifteen person team. Designed and implemented emotion themed upgrade systems for dash and ranged attacks.
Role: Systems Designer
Spring 2025Palette Swap
A five person Unity 6 project focused on movement and interaction between player, world, and enemies, including a grappling system and detection based enemy AI.
Role: Systems Designer, Gameplay Programmer
Spring 2025Lights Out!
A "hallway with a guard" themed game built in Unity 6 over three to four weeks, with a five person team and a focus on NPC behavior and event triggers.
Role: Gameplay Programmer, NPC Behavior & Events