Game Design Projects

Early Access 2026

Wyvern Warriors

Third-person aerial combat game in Early Access on Steam, built by Fireborn Studio. Focused on gameplay programming and tutorialization for flight, combat, and multitasking.

Role: Gameplay Programmer, Tutorialization

Fall 2025

Mechanisoul

Hack n' slash roguelite built in Unity 6 with a ten to fifteen person team. Designed and implemented emotion themed upgrade systems for dash and ranged attacks.

Role: Systems Designer

Spring 2025

Palette Swap

A five person Unity 6 project focused on movement and interaction between player, world, and enemies, including a grappling system and detection based enemy AI.

Role: Systems Designer, Gameplay Programmer

Spring 2025

Lights Out!

A "hallway with a guard" themed game built in Unity 6 over three to four weeks, with a five person team and a focus on NPC behavior and event triggers.

Role: Gameplay Programmer, NPC Behavior & Events