Game Design
Lights Out!
Lights Out! was a game created in Unity 6 with the theming of "Hallway with a Guard," where the scope of our project was limited to several rooms, and required both a guard NPC and a way to distract it.
My primary role was a programmer for NPC behavior and event triggers, such as cutscenes and level state changes. Working together with a group of five other developers, we created this game in three to four weeks.
My key takeaway was some useful information regarding NPC behavior in Unity, and how to use NavMesh effectively to help AI path through the level.